Over the years our students have published not only master theses, but also papers, posters and notes at other venues. We encourage students to publish their work in international venues, as we find that this is a form of quality assurance of our education. In addition, the titles give a hint of what students are working with within the programme. Below, some examples.
MASTER THESES 2016
Arvidsson, L. ; Persson, L. (2016). Evaluation of TellMe, a three-way communication tool for the Special Education Context. Göteborg: Chalmers University of Technology. [Nr. 242967]
Berg, K. ; Hägglund, I. (2016). Exterior Warning Signals for Silent Buses. Göteborg: Chalmers University of Technology. [Nr. 233119]
Cuotto, N. (2016). Buddies on the Road Improving long haul truck drivers’ leisure time. Göteborg: Chalmers University of Technology. [Nr. 242956]
Feng, Q. (2016). The Exploration and Design of Social TVs for Use in Hotel Supporting social experience of hotel guests through TV and mobile devices. Göteborg: Chalmers University of Technology. [Nr. 242963]
Fredriksson, J. ; Scott, A. (2016). Generating Real Time Reflections by Ray Tracing Approximate Geometry. Göteborg: Chalmers University of Technology. [Nr. 242141]
Lundqvist, J. ; Weiss, A. (2016). Designing Honeycomb Patterns for Awareness and Collaboration in Applicant Tracking Systems. Göteborg: Chalmers University of Technology. [Nr. 243114]
Nyström, M. ; Ottersten, H. (2016). Through interface design, enhancing communication and promoting a shared understanding amongst meeting participants of formally structured remote meetings. Göteborg: Chalmers University of Technology. [Nr. 242958]
Svensson, J. (2016). Parallel GPU-Based Fluid Animation. Göteborg: Chalmers University of Technology. [Nr. 242964]
CONFERENCE PUBLICATIONS 2016
Dunford, A.; Weiss, A. (2016) A DECLARATION OF INTERDEPENDENCE: Cooperative Learning in Independent Design Projects. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Casati, A.; Davison, R.; Lau, P.W.; Meltzer, E.; Odbjer, S. (2016) OcuClass – Enhance focus and learning through augmented reality. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Karlsson, E.; Nygren, O.; Gamboa, M.; Thander, F (2016) ArQuest: Augmented reality in education. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Nyström, M.; Svensson, J.; Scott, A.; Ottersten, H.; Fredriksson, J. (2016) Lost in Spain. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Ahanguir, A.; Cuotto, N.; Eliasson, S.; Karlsson, E. (2016) Coordinating Goodwill for Crisis Response. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Cuotto, N; Krebs, T.; Bekka, A. (2016) liIdliketoknow: a mobile tool for interacting with strangers in a collocated area. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Berg, K; Larsson, M; Lindh, F.; Reimertz, P.; Södetsrtröm, B. (2016) Different Perspectives An immersive experience using 360° video and Google Cardboard. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Cuotto, N; Eliasson, S; Nilsson, S. (2016) CULTIVERSE: A tabletop application for inducing discussion by creative expression in a museum. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Cuotto, N; Eliasson, S; Feng, Q.; Meltzer, E. (2016) Theatre Maker: A Role-playing Facilitator for Children. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Thander, F.; Lundqvist, J.; Albedes, K. Jakobsson, M. (2016) TurnApp55 – The Social Music App. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Andersson, R.; Anker, M.; Dunford, A.; Lundqvist, J.; Weiss, A. (2016) HAMLIN: An augmented reality solution to visualize abstract concepts for science education. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Nilsson, S., Vechev, V; Yeh, A.; Hedler, C. (2016) Holo Beats: Design and Development of an AR System to Teach Drums. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Casati, A.; Samuelsson-Gamboa, M.; Nygren, O.; Sylvan, S. (2016) Babble, exploring how digital technology can enhance children’s understanding of multilingualism and its value. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Charton, L.; Cuotto, N.; Jakobsson, M. (2016) LMN-Lab: AR elements for chemistry laboratory practices. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
Casati, A.; Karlsson, E.; Charton, L. (2016) WEWAVE- a collocated cheering application. Proceedings of SIDeR 2016, the 12th Student Interaction Design Research Conference, Malmö
MASTER THESES 2015
Amodeo, A. (2015). Augmented Table Tennis. Göteborg: Chalmers University of Technology. [Nr. 224017]
Boström, A. ; Ramström, F. (2015). Head-Up Display for Enhanced User Experience Infotainment designed around you. Göteborg: Chalmers University of Technology. [Nr. 223949]
Boström, C. ; Mudumby, V. (2015). Exploring interaction design opportunities for remote robotic services. Göteborg: Chalmers University of Technology. [Nr. 223953]
Carlsson, C. ; Pelling, A. (2015). Designing Spectator Interfaces for Competitive Video Games. Göteborg: Chalmers University of Technology. [Nr. 224247]
Carlsson, O. ; Ström, D. (2015). Designing a virtual receptionist Using contextual information and natural interfaces. Göteborg: Chalmers University of Technology. [Nr. 224238]
Ernest, A. (2015). Designing Gamification for the Recreational Shopper. Göteborg: Chalmers University of Technology. [Nr. 224228]
Frank, H. ; Mengual, M. (2015). Cup Builder – Applicability of Gamification when Designing for Behavior Change towards Sustainability in Public Places. Göteborg: Chalmers University of Technology. [Nr. 224257]
Hammar, J. ; Karlsson, A. (2015). The Design of a Multi-touch Gestural System for Semi-autonomous Driving. Göteborg: Chalmers University of Technology. [Nr. 224233]
Ljunggren, S. ; Lundquist, A. (2015). Augmenting Suburbia Guidelines for making computer-augmented tabletop games easier to learn. Göteborg: Chalmers University of Technology. [Nr. 224173]
Nauman, N. ; Strömsten, A. (2015). Tell the story Trip – designing b2b e-commerce. Göteborg: Chalmers University of Technology. [Nr. 224242]
Nawilaijaroen, J. ; Golematis, V. (2015). Touch Drive A touch-based multi-function controller for autonomous driving. Göteborg: Chalmers University of Technology. [Nr. 224243]
Olsson, S. (2015). Designing visualisations containing search engine results for novices. Göteborg: Chalmers University of Technology. [Nr. 224022]
Panditha, J. ; Stråvik, I. (2015). Designing Games for Internal Training Is Not Child’s Play Guidelines for Designing Games at Ericsson Packet Core. Göteborg: Chalmers University of Technology. [Nr. 224248]