Enhancing the Kulturhus to become a responsive, evocative and people-oriented place we want to equip it with an interactive sound-installation.more... 0 comments
As public interaction leaning more towards virtuality due to the social media aggression, virtuality is becoming more of a reality.more... 0 comments
One of the main problems posed to the people working at the culture house is to inform the community what they do. As well as what is possible, what is going on. Our approach to solve this problem is via a culture house service.more... 0 comments
The purpose of our project is to make people part of the architecture design, to let them directly influence the environment. The problem it solves is that people have to just accept the design decisions of the architects and they can not change it.more... 0 comments
The aim of our project is to involve people of Lundby area to the Kulturhus Backaplan design process. Lundby Stad has conducted interviews with people from the Hisigen area but hasn’t been able to successfully document and analyze the feedback they’ve received.more... 1 comment
Our project is quite simply virtual rooms in your smartphone. It is a way to share content with other people like an exhibition area. Our working prototype will focus on a virtual art room. It is sort of a meeting point with an online sharing site and a physical area for displaying art.more... 0 comments
This project goes at solving the problem of connecting the digital Kulturhus with the physical. We want the digital space of the virtual Kulturhus to be anchored to the physical.more... 0 comments
The project goal is to bring users closer to different topics that can vary from literature to space science by placing them in different interactive scenes. Furthermore these scenes can influence the user in visiting different sections of the Culture House, such as the library.more... 0 comments
The book encourages and discusses critical design, provoking people’s minds in a poetized and aesthetic manner. A lot of examples in the book have been given from various sources linked to this.more... 0 comments
As a conclusion our group found all the books to be inspiring, even though they ranged quite far from workbook-style to more philosophical works. The most common topic was the importance of user experience instead of putting technology itself into the center of attention.more... 0 comments
Literature Report Group 2
Pervasive Gamesmore... 0 comments
The book made us reflect upon laws and the rules of our society and how these might conflict with the laws and rules of pervasive games.
Pervasive Games book: Most important message of the book is about considering ethics and how risky it is to design games which may expose gamers to harm.more... 0 comments
This project focuses on creating a app for the culture house where news and info about it is shown. The app should display different content depending on how far away the user is.more... 0 comments
We had several ideas about how to make people stop and look when passing by or be entertained while waiting for a bus. Most of our ideas were like "teasers" to attract people to come to the culture house instead of an installation in the actual house.
Some of our ideas:more... 0 comments
This project uses gaming as culture to engage people with each other playing games tohether. In order to achieve this, the system will be representing different casual games every day. Kinect will scan the people around and offer them game objects like a guitar hammer etc.more... 0 comments
This project aims to present how interaction design can take the lead from architecture.
A blobb with houses a camera that can be used to stream what is happening online and letting others react to what is shown.Camera
The camera films the stuff happening in the house or in the town. The video feed is shown online.more... 0 comments